We are kind of targeting that sweet spot of being stylized just enough. “With these assets, we’re not claiming to have crossed the uncanny valley. “We aimed for photo-real, but not strictly photo-real,” says Mastilovic. Together Epic and Mastilovic set out to build a tool that can take out the "complexity and the drudgery of making great digital characters out of the equation." Although the characters created for Epic's demo aim for realism, characters aren’t limited to the semi-photoreal style shown today in Epic's trailer. "Vlad has built a very streamlined and efficient process for making characters," says Epic Games CTO Kim Libreri.
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